- Simon says play air guitar; Simon says flex your biceps; Simon says curl your fingers and toes; Simon says put your left hand on your left knee; Simon says high five the people next to you; Simon says hold up six plus two fingers; Simon says sing a song; Simon says run up and down on the spot; Simon says stay absolutely still and don’t move.
- In the game Simon Says, one player takes the roll of “Simon” or the leader who gives command to other players. Players must follow the leader’s commands if and only if they are prefaced with the phrase “Simon Says”. The point of the game is to think quickly and to distinguish between real and fake commands.
- From the Manufacturer My name is Simon. I am a computer with a remarkable memory. I challenge you to repeat my ever-increasing sequences of flashing lights and electronic sounds.
With Arath de la Torre, Nora Salinas, Ricardo Fastlicht, Dalilah Polanco.
Simon says is a great activity to keep kids busy and active indoors. Whether you are encouraging kids to play a game of Simon Says in a classroom setting, or just at home, it’s usually a big hit with lots of giggles and laughter. Sometimes it can be hard to think of creative Simon Says actions on the spot, so we created a list of over 50 Simon Says action ideas you can print off.
RELATED: Would You Rather Questions for Kids
To make it easy, we have created a printable list of 50+ Simon Says Actions.
We also have all of the Simon Says actions in this post if you need them. You can copy and paste to create your own printable, or use the one that we have already created for you! We only ask that if you are reprinting in a community newsletter or school newsletter that you credit our website as the source.
How Do You Play Simon Says?
One person is the leader and calls out the actions. Everyone else must follow the leader and do the action, but only when Simon says. For example, Simon says, touch your toes. Everyone must touch their toes.
Then the leader has to try and get everyone to do an action without saying Simon says. If someone does the action and the leader did not say Simon says, that person is out of the game. For example, if the leader says just “touch your toes” and someone touches their toes, they are out of the game.
The leader can try to make things more difficult by speeding up the pace of calling out the actions.
When Should I Play Simon Says?
- Get kids active when stuck inside on a cold or rainy day
- Have ideas ready when you need a quick activity in a classroom setting
- Bring them with you on a trip or a vacation
- Make it a fun activity for a sleepover
- Play the game for a family game night activity
- Use as an Icebreaker
Printable Simon Says Ideas
Here are the 50+ Simon Says Ideas. Some are simple enough for a toddler to do, others are so silly that it will result in giggles.
Either way, these Simon Says actions are great for kids of all ages and will keep them busy while getting their bodies and minds moving. Free snagit software.
Here is an image with all of the actions you can print off. A pdf file for printing is located at the bottom of the post.
50+ Simon Says Ideas for Kids
Sit down
Turn around in a circle
Jump up and down
Hop on the right foot
Hop on the left foot
Clap your hands
Touch your knees
Wiggle your fingers
Put one arm in the air
Flap your arms like a bird
Slither on the ground like a snake
Quack like a duck
Run in place
Stand on one foot
Put your hands on your hips
Pretend you are a dog
Moo like a cow
Wink your right eye
Pucker your lips
Sing as loud as you can
Pat your belly
Put both hands on your head
Wave hello
Raise both hands in the air
Shake your right arm
Shake your left arm
Pretend like you are sleeping
Roll on the floor
Do a somersault
Skip around the room
Gallop like a horse
Meow like a cat
Hop to the right
Hop to the left
Make circles with your arms
Touch your ears
Stick out your tongue
Do jumping jacks
Do a silly dance
Do a cartwheel
Squeak like a mouse
Walk like a penguin
Sit down and scoot across the room
Walk on your tip toes
Make a sad face
Make a happy face
Act like you are ice skating
Do a sit up
Talk like a robot
Act like you are driving a car
Do a push up
Wiggle your toes
Get the PDF printable of all of these Simon says ideas HERE.
We hope your kids enjoy these Simon Says actions and maybe you will as well! No one says that adults can’t join in on a fun game of Simon Says too!
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If you’re looking for another easy indoor game, try Would You Rather Questionsfor kids. We have a printable file you can get with cards that you can pass around for everyone to take turns asking questions!
Overview
In this lesson, students will play a game intended to get them thinking about the way commands need to be given to produce the right result. This will help them more easily carry over to Sprite Lab in the upcoming lessons.
Purpose
This lesson is designed to prepare students to think about one of the core programming concepts in Sprite Lab, behaviors.
Agenda
Warm Up (10 min)
Main Activity (20 min)
Wrap Up (15 min)
View on Code Studio
Preparation
- Play through the puzzles to find any potential problem areas for your class.
- Make sure every student has a journal.
Warm Up (10 min)
Introduction
Discussion Goal
Goal: Help students think about times when they must keep track of multiple tasks or instructions simultaneously. The main activity will get students performing silly actions, either in sequence or simultaneously. This will eventually lead to connections about a new way to write programs, but you don't need to get the discussion there yet.
Think-Pair-Share: Think of hobby, sport, or activity that you know how to do well. What does it take to do it well? Are there times when you need think about multiple things or perform different actions at the same time?
Simon Says Wiki
- What parts of your body are you using? Does this change at different points?
- Are there times when you need to stop one action before you can begin another? (For example, you must stop dribbling the basketball before you can shoot.)
Remarks
Today we're going to play a game where you'll need to keep track of multiple tasks simultaneously. It's a little bit like Simon Says.
Main Activity (20 min)
Simon Says
Remarks
In the game Simon Says, one player takes the roll of “Simon” or the leader who gives command to other players. Players must follow the leader’s commands if and only if they are prefaced with the phrase “Simon Says”. The point of the game is to think quickly and to distinguish between real and fake commands. In this version of the game, the rules are a little different.
Rules
All commands should be prefaced with either “begin” or “stop”.
When players are told to “begin” a behavior, they should continue it until told to “stop”. For example, players should not told be told to clap once, but might be told to “begin clapping”. Their clapping should continue until they are told to “stop clapping” even if they are given other new behaviors in between.
The leader can also call for the players to “stop everything”.
This should result in everyone just standing at rest regardless of all previous commands.
You as the teacher should take on the role of the leader. You can try make up your own sequences, but here are some you can try. Be sure to give a little space between commands. For each of these sections, consider running through the entire sequence without any discussion and later repeating it again after everyone has had a chance to debrief and process any confusion.
Basic:
![Simon Ses Simon Ses](https://news.nationalgeographic.com/content/dam/news/photos/000/833/83360.ngsversion.1426878098987.adapt.1900.1.jpg)
- Begin marching in place.
- Stop marching in place.
- Begin clapping.
- Stop clapping.
- Begin marching in place.
- Begin clapping.
- Stop everything.
Debrief: What happened when you were told to clap but you were already marching in place? What happens if you are told to begin two different behaviors at once?
Intermediate:
- Begin waving your arms in the air.
- Begin bobbing your head.
- Stop waving your arms in the air.
- Stop bobbing your head.
- Begin shaking your knees.
- Begin flapping your arms like a bird.
- Stop shaking your knees.
- Begin bobbing your head.
- Begin marching in place.
- Stop flapping your arms like a bird.
- Stop everything.
Debrief:
What kinds of instructions caused people to make mistakes?
What strategies do you think are helpful for making sure you follow instructions correctly?
Why is it important to keep track of each behavior separately?
Challenging
- Begin crouching.
- Begin tapping your head.
- Stop crouching.
- Stop tapping your head.
- Begin jumping up and down.
- Begin tapping your head.
- Stop everything.
- Begin clapping.
- Begin flapping your arms like a bird.
- Stop everything.
- Begin crouching.
- Begin jumping up and down.
- Stop everything.
- Begin tapping your knees.
- Begin tapping your head.
- Stop everything.
- Begin spinning to the left.
- Begin spinning to the right.
- Stop spinning to the left.
- Stop spinning to the right.
Debrief: What happens if two behaviors seem to conflict with each other?
What should you do when told to clap your hands and flap your arms at the same time?
How can you jump up and down while crouching?
What happens if you need to tap your knees and your head at the same time?
When you were told to spin in two opposite directions what did you see people do? What would happen if you were told to spin left and right at the exact same time?
Extension
If you want to make things even more complicated, you can consider changing the rules so that only some players follow some commands. For example, you could try commands like “All girls begin spinning to the left”, “All boys begin clapping your hands”, or “Everyone stop everything.”
Wrap Up (15 min)
Reflection
Journal: Think back to the activity or hobby you discussed at the beginning of class. Using 'begin' and 'stop' commands write down the instructions you could give someone if you wanted them to act like they were they were doing it. Be sure to remember when they might need to stop something before beginning something new.
- Levels
- (click tabs to see student view)
Student Instructions
Play a game and think about what commands are needed to get the right result.
Standards Alignment
View full course alignment
CSTA K-12 Computer Science Standards (2017)
Simone Ses Fleurs
Jidel Simon Says
- 1B-AP-12 - Modify, remix or incorporate portions of an existing program into one's own work, to develop something new or add more advanced features.